User contributions
From Digital Culture & Society
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- 06:08, 26 April 2018 (hist) (diff) Forsyth, Susan R.; Chesla, Catherine A.; Rehm, Roberta S.; Malone, Ruth E, It Feels More Real: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives; Advances in Nursing Science (ANS), Oct-dec2017; 40(4): E1-E17.(17p) (top)
- 06:07, 26 April 2018 (hist) (diff) Schaap, Julian. Aupers, Stef. Gods in World of Warcraft exist: Religious reflexivity and the quest for meaning in online computer games, New Media (top)
- 06:06, 26 April 2018 (hist) (diff) Digital Mass Media
- 06:05, 26 April 2018 (hist) (diff) Digital Mass Media
- 06:02, 26 April 2018 (hist) (diff) Digital Mass Media
- 05:20, 26 April 2018 (hist) (diff) Forsyth, Susan R.; Chesla, Catherine A.; Rehm, Roberta S.; Malone, Ruth E, It Feels More Real: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives; Advances in Nursing Science (ANS), Oct-dec2017; 40(4): E1-E17.(17p) (New page: This article looks to understand how gaming affects identity among todays adolescents. It uses data collected from interviews that asked participants about their experiences of playing gam...)
- 05:19, 26 April 2018 (hist) (diff) Schaap, Julian. Aupers, Stef. Gods in World of Warcraft exist: Religious reflexivity and the quest for meaning in online computer games, New Media (New page: This article examines the use of religion within the game World of Warcraft. More specifically, how players reflect on the religious narratives within the game, and how that affects them p...)
- 05:18, 26 April 2018 (hist) (diff) Schaap, Julian. Aupers, Stef. Gods in World of Warcraft exist: Religious reflexivity and the quest for meaning in online computer games, New Media & Society; vol. 19(11) 1744-1760 (2017). (New page: This article examines the use of religion within the game World of Warcraft. More specifically, how players reflect on the religious narratives within the game, and how that affects them p...) (top)
- 05:21, 2 April 2018 (hist) (diff) Watson, Max. A Medley of Manings: Insights from an Instance of Gameplay in League of Legends, Journal of Comparative Research in Anthropology and Sociology; Bucharest Vol. 6, Iss. 1, (Summer 2015): 225-243. (Thomas) (top)
- 05:11, 2 April 2018 (hist) (diff) Watson, Max. A Medley of Manings: Insights from an Instance of Gameplay in League of Legends, Journal of Comparative Research in Anthropology and Sociology; Bucharest Vol. 6, Iss. 1, (Summer 2015): 225-243. (Thomas) (New page: [http://compaso.eu/archive/issue-1-2015-video-games-and-insightful-gameplay/watson-abstract/] Why do people play the games they play? This article discusses what makes play meaningful for...)
- 05:09, 2 April 2018 (hist) (diff) Rune Klevjer and Jan Fredrik Hovden, "The Structure of Videogame Preference", Game Studies: The International Journal of Computer Game Research 17, 2 (2017). (Thomas) (New page: [http://gamestudies.org/1702/articles/klevjer_hovden] The article looks to find correlations between the types of games people play, to develop profile preferences. Data used was from su...) (top)
- 05:08, 2 April 2018 (hist) (diff) Digital Mass Media
- 05:07, 2 April 2018 (hist) (diff) Digital Mass Media
- 05:07, 2 April 2018 (hist) (diff) Digital Mass Media
- 05:06, 2 April 2018 (hist) (diff) Digital Mass Media
- 05:05, 2 April 2018 (hist) (diff) Rune Klevjer and Jan Fredrik Hovden, "The Structure of Videogame Preference", Game Studies: The International Journal of Computer Game Research 17, 2 (2017). (New page: [http://gamestudies.org/1702/articles/klevjer_hovden] The article looks to find correlations between the types of games people play, to develop profile preferences. Data used was from su...) (top)
- 05:04, 2 April 2018 (hist) (diff) Digital Mass Media
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