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From Digital Culture & Society
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- 08:52, 2 April 2018 (hist) (diff) Digital Mass Media (→Defining eSport As A Digital Mass Media)
- 22:33, 31 March 2018 (hist) (diff) Merikivi, J., Tuunainen, V., (top)
- 22:32, 31 March 2018 (hist) (diff) Merikivi, J., Tuunainen, V.,
- 22:31, 31 March 2018 (hist) (diff) Merikivi, J., Tuunainen, V., (New page: This article looks into what is that’s enjoyable about playing a mobile game, previous research suggests two theories the first being that, the video game either provides, arousal, chall...)
- 22:30, 31 March 2018 (hist) (diff) Merikivi, J., Tuunainen, V., & Nguyen, D. (2017). What makes continued mobile gaming enjoyable? Computers in Human Behavior, 68(Complete), 411-421. 10.1016/j.chb.2016.11.070 (Ricky) (top)
- 22:29, 31 March 2018 (hist) (diff) Merikivi, J., Tuunainen, V., & Nguyen, D. (2017). What makes continued mobile gaming enjoyable? Computers in Human Behavior, 68(Complete), 411-421. 10.1016/j.chb.2016.11.070 (Ricky)
- 22:28, 31 March 2018 (hist) (diff) Merikivi, J., Tuunainen, V., & Nguyen, D. (2017). What makes continued mobile gaming enjoyable? Computers in Human Behavior, 68(Complete), 411-421. 10.1016/j.chb.2016.11.070 (Ricky) (New page: [http://resolver.scholarsportal.info/resolve/07475632/v68icomplete/411_wmcmge |(Merikivi, J., Tuunainen, V., & Nguyen, D. (2017). What makes continued mobile gaming enjoyable? Computers i...)
- 22:26, 31 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 22:25, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming (top)
- 22:25, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming
- 22:22, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming
- 22:17, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming
- 22:17, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming
- 22:13, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming (New page: (https://doi.org/10.1386/jgvw.8.1.63_1))
- 22:13, 31 March 2018 (hist) (diff) Gandolfi, E. Journal of gaming & virtual world’s, Vol. 8, Number 1.1 March 2016, pp. 63-82 (20) (Ricky) (New page: [1] (https://doi.org/10.1386/jgvw.8.1.63_1) Gandolfi, E. Has an interesting paper on his hands in which he helps to define Twitch.tv a digital streaming gaming site. His paper consisted ...) (top)
- 22:07, 31 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 10:27, 12 March 2018 (hist) (diff) Funk, D. C., Pizzo, A. D., (top)
- 10:25, 12 March 2018 (hist) (diff) Funk, D. C., Pizzo, A. D.,
- 10:22, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky) (top)
- 10:22, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:21, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:21, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:18, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:17, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:16, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:13, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:11, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:10, 12 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 10:00, 12 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 09:58, 12 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 00:09, 5 March 2018 (hist) (diff) Funk, D. C., Pizzo, A. D.,
- 00:08, 5 March 2018 (hist) (diff) Funk, D. C., Pizzo, A. D., (New page: This article offers a different yet similar perspective into eSports as a digital mass media phenomenon. This is because it not only talks about whether or not eSport should be defined as ...)
- 00:08, 5 March 2018 (hist) (diff) Funk, D. C., Pizzo, A. D., & Baker, B. J. (2018). eSport management: Embracing eSport education and research opportunities. Sport Management Review, 21(1), 7-13(Ricky) (New page: This article offers a different yet similar perspective into eSports as a digital mass media phenomenon. This is because it not only talks about whether or not eSport should be defined as ...) (top)
- 00:07, 5 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 22:10, 4 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky)
- 22:09, 4 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 22:09, 4 March 2018 (hist) (diff) Digital Mass Media (→Articles)
- 22:09, 4 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky) (Removing all content from page)
- 22:08, 4 March 2018 (hist) (diff) Digital Mass Media (→Topic 2)
- 22:04, 4 March 2018 (hist) (diff) Rosell Llorens, M. (2017). eSport gaming: The rise of a new sports practice. Sport, Ethics and Philosophy, 11(4) (Ricky) (New page: This article discusses whether or not playing video games sometimes referred to as “eSports” as a digital mass media pass time and activity, should and/or could be deemed in fact a spo...)
- 22:02, 4 March 2018 (hist) (diff) Digital Mass Media (→Articles)
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