User contributions
From Digital Culture & Society
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- 20:43, 28 April 2018 (hist) (diff) Hamari, J., Macey, J., (2018) Investigating relationships between video gaming, spectating esports,and gambling. (Alexander) (New page: Link to article ->[https://journals-scholarsportal-info.proxy.library.brocku.ca/details/07475632/v80icomplete/344_irbvgseag.xml] Article: Investigating relationships between video gaming,...) (top)
- 20:41, 28 April 2018 (hist) (diff) Hamari, J., Sjoblom, M., (2016) What is eSports and why do people watch it? (Alexander) (New page: Link to article ->[https://www-emeraldinsight-com.proxy.library.brocku.ca/doi/full/10.1108/IntR-04-2016-0085] Article: What is eSports and why do people watch it? Authors: Hamari, Juho. S...) (top)
- 20:37, 28 April 2018 (hist) (diff) Seo,Y. (2016). Professionalized consumption and identity transformations in the field of eSports. School of Marketing and International Business, Victoria University of Wellington. (Alexander) (New page: Link to article ->[https://journals-scholarsportal-info.proxy.library.brocku.ca/details/01482963/v69i0001/264_pcaititfoe.xml] Article Review: Seo, Yuri. 2016. Professionalized consumption...) (top)
- 20:36, 28 April 2018 (hist) (diff) Digital Mass Media (→Articles) (top)
- 20:27, 28 April 2018 (hist) (diff) Digital Mass Media (→Articles)
- 20:22, 28 April 2018 (hist) (diff) Seo,Yuri. (2016). Professionalized consumption and identity transformations in the field of eSports. School of Marketing and International Business, Victoria University of Wellington. (Alexander) (New page: Link to article -> [https://journals-scholarsportal-info.proxy.library.brocku.ca/details/01482963/v69i0001/264_pcaititfoe.xml] Article Review: Seo, Yuri. 2016. Professionalized consumptio...) (top)
- 20:19, 28 April 2018 (hist) (diff) Digital Mass Media (→Articles)
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