Cooperative Games!

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-==''' Introduction'''==+Karate Kid picture http://www.Fabathome.Org/wiki/index.Php/User%3ADownload_The_Karate_Kid_Full_movie#Download_movie tide movie http://www.Pokerai.Org/wiki/index.Php/No_Strings_Attached_tide_movie_cinema http://hellgate.Incgamers.Com/wiki/Download_Divx_Battle_of_Los_Angeles_It http://www.Fabathome.Org/wiki/index.Php/User:Download_The_Karate_Kid_Full_movie Download Violent Blue full film hd http://minecraft.Rustedlogic.Net/wiki/Download_Violent_Blue_full_film_hd http://www.Utpl.Edu.Ec/wikicapgese/index.Php/Usuario:Watch_Transformers_3_online#mind
- +
-[[Image:Group.jpg|thumb|Team Supreme! Jaclyn Fox, Danielle Duguay, Kristine Junpier, Riah Townsley, Kathryn Skirrow]]+
-'''Cooperative games''' emphasize participation, challenge, and fun. It consists of two or more individuals working towards a common goal. It focusses on creating maximum participation and play rather than winning and losing. This type of games category emphasizes the development of the whole child. Teams must work together in order to solve a common goal or problem. +
- +
- +
-==== Theme ====+
-The overall theme of these games is life skills development, focusing primarily on '''communication''' skills. Communication is needed in all of these games in order to provide maximum participation and safe play for all players. Communication can be verbal or non verbal, and involves strategizing and critical thinking. It contributes to the development of physically literate and games literate individuals. Communication in these games can be transfered to everyday life as players learn to express themselves and become active learners. Proper communication helps players to reach the common goal while maximizing the four main goals of cooperative games:+
-#Equality - giving each participant equal roles and responsibilities+
-#Participation - including all participants (no exclusion)+
-#Success - all participants are winners, success is personal measure depending on each individual's goal+
-#Trust - learning to rely on other teammates+
- +
-== '''1. 3,2,1 Ups''' ==+
-==== Purpose ====+
-To allow the players to further their communication skills by talking with each other to strategize how to be successful in the game. Communication skills will be critical for the extension of this game. Since everyone's back will be turned away from each other, players will have to focus on their verbal communication to be successful.+
- +
-==== Equipment ====+
-* Bean Bags+
-* Beach Balls+
-* Or any type of ball or throwing object available+
- +
-==== How to Play ====+
-To start the game have players gather in a small circle, with one player having the object. Groups will then count down "3,2,1, Ups". On the word "Ups" the player will toss the beanbag in the air. The object can be caught by any other player in the group, before it hits the ground. If successful, the group may add a second item. The group will then count down again, but throwing both items at the same time. As long as the group is successful, they will continue to add items. Once the group misses, they must start back with only one item.+
- +
-==== Safety Tips ====+
-* Make sure player's keep their head up and call for the object . This will prevent players from colliding with one another.+
-* No yelling+
-* Make sure shoes are tied+
- +
-==== Refinement ====+
-* Ensure that players are calling for the objects that are being thrown+
-* When sending the object up in the air:+
-#Make sure knees are bent like you are sitting on a chair +
-#Bring your arm back like it is being pulled on by an elastic band+
-#Fully extend your legs like you are standing up from sitting+
-# The elastic band was let go of, therefore your arm swings forward and fully extends +
- +
-This will allow for more momentum to ensure that the object is sent high enough in the air to ensure that it is caught by another player.+
- +
-[[Image:Refinement_1.jpg]] [[Image:Refinement_2.jpg]] [[Image:Refinement.jpg]] [[Image:Refin.jpg]]+
- +
-==== Extension ====+
-* Every player must have their back to the centre+
-* Then everyones says 3,2,1 ups+
-* On ups the player(s) throw the object(s)+
-* Player must turn around to catch someone else’s object+
- +
-==== Simplify ====+
-* Play with a bigger, lighter object. This will allow the players to have more time when trying to catch the objects.+
- +
-==== Strategy for Inclusion ====+
-* Players start in pairs+
-* One person throws and one person catches+
-* Add in the 2nd object+
-* Then join another pair +
- +
-This allows all the players to practice the skill and the progress towards the actual game+
- +
-==== Target Age ====+
-12 and under+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-** Moving to catch to object. May be done in a variety of ways such as running or walking+
-*'''Stability:'''+
-** Players must be in ready position at all times so they can adjust to where the object is thrown. This involves a wide base, bent knees, and head up.+
-*'''Manipulation:'''+
-**Sending the object into the air+
-** Receiving the object that was thrown by catching it+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-** Whole body is used to successfully move to the object, receive the object, and send the object+
-*'''Spatial Awareness:'''+
-** Different pathways will be used to successfully arrive at the object so it can be received +
-** Different Directions will be used to successfully get to the object so it can be received. Players may need to move forward, backward, or to the side+
-** Players will use a high level when sending the object by fully extending body parts. As well as a mid level when catching the object by bending the knees and when in preparation to send the object+
-*'''Effort:'''+
-** Heavy weight will be needed to send the object in the air to allow another player to receive the object+
-** Players will have to travel at different speeds to arrive at the object+
-*'''Relationships:'''+
-** With the other players in the group+
-**With the object this is being thrown+
-**With the other groups that are also playing+
- +
-== '''2. Hold The Rope Relay''' ==+
-==== Purpose ====+
-The purpose of the game is the help the group further their communication skills through teamwork with attempting to put the beanbag on each others head/shoulder to carry back across the gym.+
- +
-==== Equipment ====+
-*Ropes+
-*Pinnies+
-*Bean Bags+
- +
-==== How to Play ====+
-Place all of the beanbags, at one end of the playing area.  The teams will line up on the opposite end of the playing area.  On the signal, team must race to the beanbags, keeping all hands on the rope.  While keeping both hands on the rope, one player must put an object on another players head anyway they can. Once one player from the team has an object on their head, they will can return to the start line.  If a player drops an object on the way back, the team must stop and replace the object before continuing.  +
-<videoflash>GksNEErff2Y</videoflash>+
- +
-==== Safety Tips ====+
-*Make sure shoes are tied +
-*Be aware of the people and objects around+
-*Make sure the groups are all running at the same speed so no one falls while running+
- +
-==== Refinement ====+
-*Stay together while running across the gym+
-*Have one person placing the bean bags or pinnes+
-*Place one bean bag on your teammates at a time+
- +
-==== Extension ====+
-*Add one more person per game that has to come back with a bean bag+
-*Everyone has to put the object on their head, instead of just one group member+
- +
-==== Simplify ====+
-*Just one person has to bring a pinnie back+
-*Everyone has to bring a pinnie back +
- +
-==== Strategy for Inclusion ====+
-*If they are only responsible for bringing back one bean bag or pinnie, ensure that it is a different person every time carrying it back+
-*Also make a rule that the same player cannot put the object on their teammates, they have to switch every time they pick up an object+
- +
-==== Target Age ====+
-*12 and Under+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-**To get across the gym the groups are either running or walking depending on the skill levels+
-*'''Stability:'''+
-**While attempting to put the object on a player they are balanced and stable +
-**The player carrying the bean bag on their head must also be balanced and stable+
-**The person receiving the object has to be ready to move in order to help their teammate get the object on their head or shoulder+
-*'''Manipulation:'''+
-**Sending in used when moving the object from the group onto the players head.+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-**When carrying the object players have to be aware of which body part is carrying it and keeping it balanced+
-**Always being aware and having both hands on the rope+
-*'''Spatial Awareness:'''+
-**Players have to be aware of where their group members are when they are trying to pick up the bean bags, as you are all attached to the same rope+
-**Being aware of where the other groups are when players are running or walking across the gym+
-*''' Effort:'''+
-**When placing the bean bag or pinnie, players have to be aware of the force you are using so players do not injure a teammate+
-**Running to the object requires more force+
-** Running back requires less forces because one group member is balancing the object on their head+
-*'''Relationships:'''+
-**With your group members while running+
-**With your teammate that is attempting to place the bean bag or pinnie+
-**With the other groups+
- +
-== '''3. Hop On!''' ==+
-==== Purpose ====+
- +
-The purpose of Hop On! is to enhance the players communication skills by talking and working together to figure out how to successfully get all the players on the platform. Looking at the extension of the game, if some of the players are blind folded the players that are not blind folded will have to become communication leaders. They may physically have to help move the blind folded player onto the platform such as guiding the players to the platform and then helping them step onto or in the platform. Verbal communication is essential for this task to be successful.+
- +
-==== Equipment ====+
-* Platform, can be anything that is available such as a hula-hoop, rope, blanket, wood etc.+
- +
-==== How to Play ====+
- +
-Divide the class into small groups (the number of students per group will depend on size of the item you are using). Each group is given a platform (or item you choose to use). The object of the game is to successfully get all members of the group onto the platform, for a total of 10 seconds. If players fall off the platform, the team must restart. In order to win they must count out loud to 10 once all members are on the platform. If successful, you can try making the area smaller, or adding more members to each group. The rules are simple, but require a lot of communication!+
- +
-[[Image:Table.jpg |Plat.jpg]]+
- +
-==== Safety Tips ====+
-* Make sure that shoes are tied+
-* No yelling so the players can concentrate and stay balanced on the platform+
-* Make sure that all players are able to be on the platform safely+
-* The teacher could place mats around the platform in case players fall off+
-* When playing with adaptations (such as blind-folding players), one player could be designated to stand beside the platform and make sure these players do not fall off+
-* When players have successfully completed the task, the teacher could also have them get off the platform one by one to avoid collisions when jumping off+
- +
-==== Refinement ====+
-* Use a variety of shapes and levels to fit all players on the platform+
-**All stand tall like a pencil+
-** One player piggy back another+
-** Some crouch down into a ball+
-[[Image:Pin.jpg]][[Image:Piggy_Back.jpg]][[Image:Ball.jpg]]+
-*When players are helping other teammates get up on the platform, they can focus on refining the motion of getting low and bending their knees to help pull the person up onto the platform. For example, the teacher could refine this motion as “sitting in a chair”. This will allow them to bend their knees and extend their arms to pull the other teammates onto the platform.+
-*Players can also focus on communicating at all times. They can let other players know when they are moving and trying to make room on the platform for teammates.+
- +
-==== Extension ====+
- +
-* Add more players to the group+
-* Have a smaller platform+
-**This will make it more difficult to get all the players on the object and they will need to communicate even more in order to develop appropriate strategies to achieve their goal+
-* Blind fold half of the group+
-**This will require players to communicate even more and players that are not blind-folded will develop team leadership skills to complete the task+
- +
-==== Simplify ====+
-* Have less players in the groups+
-* Use a larger platform+
-**This will allow them to communicate easier in order to get all of their teammates on the platform. For example, you can combine two platforms together or even use big mats.+
-* Players only have to be on the platform for 3 seconds+
- +
-==== Strategy for Inclusion ====+
- +
-*To make this game more inclusive, players could take turns being the “leader” who is the first player on the platform. This player could direct the team and help them communicate together in order to get everyone involved. This would allow for all players to be in charge, and give all players a chance to participate and have fun.+
- +
-==== Target Age ====+
-* 7 and up+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-** Players may need to run or walk to the other side of the platform+
-** Jumping onto another players back+
-** Shifting to allow all players to fit on the platform +
- +
-*'''Stability:'''+
-** Key for this game+
-** Players must be stable and balanced to remain on the platform +
-**They must balance themselves in order to stay in a comfortable position on the platform while allowing other members to do so as well+
- +
-*'''Manipulation:''' +
-**Manipulation skills are not of primary focus in this game. However, adaptations can be made in order to incorporate them. For example, the teacher could add a rule that each team must be passing around a ball while getting all members on the platform.+
- +
-==== Movement Concepts ====+
-* '''Body Awareness:'''+
-** Variety of body parts will be used depending on the platform. Some players may be on their feet, while other players may have to be on another players back.+
-** Variety of shapes will be used to allow all players to fit on the platform. Some players maybe crouched down in a ball, while others may have to stand straight with their hands in the air.+
-* '''Spatial Awareness:'''+
-** Players will have to be a different levels to fit onto the platform+
-** Limited area for all the players to be on or in+
-* '''Effort:''' +
-** Used in this game to identify where you should be at the right time+
-** How quickly you need to move around the platform+
-***Players that move more quickly will be more successful at getting teammates on the platform quicker than other teams+
-* '''Relationships:'''+
-**With the other players in the group.+
-***They must know at all times who is around them and how close they must be to other players to be successful in the game+
-** The platform+
- +
-== '''4. Word Match ''' ==+
-==== Purpose ====+
-To develop the players communication skills by one player calling for their partner. This also helps develop listening skills because the players must listen for their partner calling. Both of these are an important part of communication.+
- +
-==== Equipment ====+
-*Blind folds+
-*Player may simply close their eyes if blind folds are unavailable+
- +
-==== How to Play ====+
-The players each choose a partner. The partners will then select a word that relates to their partners word. For example: Foot-Ball, Pop-corn, Ice-Cream. Each pair shares the word they have chosen with the class, which insures no duplicates are used. One player from each pair goes to opposite sides of the playing area. Each player will close their eyes or be blindfolded. The object of the game is to move across the playing area and find your partner. Players then move around the playing area without calling for their partner to make sure they do not simply move straight to their partner. After 30 seconds of mixing, the players will begin shouting the word of the person they are looking for. For example, the partner that is "Pop" moves around yelling the word "Corn" and the partner that is "Corn" moves around yelling "Pop". When partners find each other they have succeeded.+
-<videoflash>zqveZ0udtHw</videoflash>+
- +
-==== Safety Tips ====+
- +
-*Before playing teach the players to:+
-**Move slowly +
-**Keep their hands up at shoulder level and out from their body to act as bumpers+
-*Make sure that shoes are tied+
-*Make sure that the teacher is observing and ready to step in to prevent collisions +
- +
-==== Refinement ====+
-* Have the player practice saying the words to each other so they know the voice they are looking for+
- +
-==== Extension ====+
-* Use a larger playing area+
-* Allow players to use the same word+
- +
-==== Simplify ====+
-* Use a smaller playing area+
-* Have one player not use a blind fold, the player without the blindfold must direct the blindfolded player to them by calling their partners word+
- +
-==== Strategy for Inclusion ====+
-*This game allows for inclusion because all players in the class are playing at once+
- +
-==== Target Age ====+
-* 10 and up+
-==== Movement Skills ====+
-*'''Locomotor:'''+
-**Walking will be used to move toward the players partner+
- +
-*'''Stability:'''+
-**Since the player will be blind folded, they will have to have a stable base because they will come into contact with a variety of players. Having a stable base will allow the player to remain standing as well as moving safely and efficiently across the playing area +
- +
-*'''Manipulation:'''+
-** This does not apply to this game+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-**Players are required to use their whole body while having their eyes closed to find their partner +
-**Players may use different shapes to find their partner such as move in a ball form+
-**The players body is moving towards their partner's voice+
-*'''Spatial Awareness:'''+
-**Players will have to use mid to low levels to move towards their partner's voice. This will also allow a more stable base while moving+
-**Players will move in a variety of directions depending on where their partner's voice is heard+
-**Players will use a variety of pathways depending on where their partner's voice is heard+
-*''' Effort:'''+
-**Players will want to move slowly to ensure they do not collide with other players+
-*'''Relationships:'''+
-**With their partner+
-**Other players playing the game+
- +
-== '''5. Change Up'''==+
-==== Purpose ====+
-The purpose of this game is the help the kids develop their non-verbal communication skills. It allows them to experiment with different ways to communicate a message with one another, which also in turn could allow them to develop more respect for individuals with a hearing disability.+
- +
-==== Equipment ====+
-No equipment is necessary unless you decide to do the simplified version with an object to show the leader.+
-==== How to Play ====+
-Divide the class into 2 different groups to allow for more individual time being the leader. Once you have selected the first leader, have them perform any action, and all the other players must imitate the action. As the players continue to move around, without talking, the leader must wink or alternatively communicate with another player to let them know that he/she is the new leader. This new leader will then start to direct the other players around. Continue to play until all of the players have gotten a chance to be the leader.+
- +
-[[Image:Follow_the_leader.jpg]] [[Image:Follow_the_leader_2.jpg]]+
- +
-==== Safety Tips ====+
-* Make sure there is a sufficient amount of space for the group(s) to move around without bumping into one another+
-* Have the players be aware of the other group(s) travelling around+
-* Make sure everyones shoes are tied+
- +
-==== Refinement ====+
-* Ensure the players are doing different types of movements throughout the game+
-* Ensure that the new leader changes the type of locomotion skill so it is not the same as the previous leader+
-* Remind the rest of the group members to be paying attention for when the leader is changing+
- +
-==== Extension ====+
-* Have everyone blind folded except the leader, therefore the leader can only use their voice to instruct the group instead of actions+
-* You can also have the groups perform this while walking backwards+
-* Don't allow the participants to do the same action that another leader has done+
- +
-==== Simplify ====+
-* Have an object that the leader passes to another player in the group to signify the leader, such as a hat. This makes it more obvious who the leader is.+
-* If players are having a tough time changing the leader, the teacher can distinguish what the action is to change leaders This can be done before the game begins or during depending on the age group+
- +
-==== Strategy for Inclusion ====+
-* To make sure everyone is included and has an opportunity to be the leader there can be a time limit on the length of being the leader+
-* A rule could be implemented that boys have to switch with girls and vice versa +
- +
-==== Target Age ====+
-*8 and under+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-** The players can use different skills to move around the specified areas including walking, running, crawling, etc.+
-*'''Stability:'''+
-** Depending on the actions done by the leader, the players will need good stability for jumping or any of the actions done (they must always be in ready position). +
-*'''Manipulation:'''+
-** There are no forms of manipulation such as sending or receiving, unless the simplified version is used where the leader passes an object on.+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-** Depending on the actions done by each leader, the players must be aware of what body parts they need to move+
-**Variety of body parts will be used+
-*'''Spatial Awareness:'''+
-** The participants will use different levels and pathways while they are the leader to try to challenge the rest of the group+
-*''' Effort:'''+
-** Different types of effort will be used to keep up with the leader depending if they are running or walking and what type of actions they are doing+
-*'''Relationships:'''+
-** With the leader+
-** With members in their group+
-** With other groups travelling around+
- +
-=='''6. Frozen T-shirt Relay'''==+
-==== Purpose ====+
-To build on the players communication skills by having the groups work together to unthaw the t-shirt. This will help develop the players verbal communication skills because the players will have to critically think and strategize amongst themselves to figure out the fastest and best way to unthaw the t-shirt. Therefore the players will have to talk, listen and critically think which are important aspects of communication. +
-==== Equipment ====+
-*Large t-shirt+
-*Bag, bucket, or small container+
-*Water+
- +
-==== How to Play ====+
-3 days before playing the game, place a T-shirt in a bag filled with water, seal it and place it in the freezer. The size of the class will determine how many T-shirts need to be frozen.+
-The class is then divided into groups of 4-6. Each group is then given a frozen T-shirt bag. The groups must work together to unthaw the t-shirt and then one player must put the t-shirt on in order for them to complete the task.+
- +
- +
-<videoflash>i5lHuxcG8Jo</videoflash>+
- +
-==== Safety Tips ====+
-*If implements or objects that can heat up are being used, insure that the players know how to properly use them+
-*Make sure that no players stand on the frozen t-shirt to avoid a player slipping and falling+
-*Ensure that the players are aware of the water around them+
-*No running around the object to avoid slipping+
- +
-==== Refinement ====+
-*Make sure that all player are respecting the other player's ideas and allow each player to talk+
- +
-[[Image:ICEE.jpg|thumb|This is what it would look like if a larger bucket was used.]]+
- +
-==== Extension ====+
-*Place the t-shirt in a larger object such as a bucket because there will be more ice to melt+
-*Players are not allowed to use a body part such as their hands or feet+
-*Players must do this with blindfolds on+
-*Tie the t-shirt in a knot and then freeze it+
- +
-==== Simplify ====+
-* Place the t-shirt in a smaller object such as small container because there will be less ice to melt+
-*Allow each group to have an object that can heat up such as a blow drier+
-*Give them an implement so they can chip the ice away from the t-shirt+
- +
-==== Strategy for Inclusion ====+
-*Allow all players in the group to contribute an idea before starting to unthaw the t-shirt+
-*All players must help to unthaw the t-shirt+
-*Each player must put the t-shirt on to complete the game+
- +
-==== Target Age ====+
-*8 and up+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-**Players will need to move around the frozen t-shirt to work together, this will be done by walking to ensure that no one falls+
- +
-*'''Stability:'''+
-** When trying to unthaw the t-shirt, players will need to have a stable base since they are working with ice. This will ensure that the players do not fall+
- +
-*'''Manipulation:'''+
-** Players may use sending to throw the frozen t-shirt on the ground to break the ice away+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-**Players will use a variety of shapes when trying to unthaw the t-shirt such as wrapping their body around the frozen t-shirt+
-**Players will use a variety of body parts to try and melt the ice+
-*'''Spatial Awareness:'''+
-**Players will use different levels depending on where the frozen shirt is. Players may use low levels if the t-shirt is kept on the ground or mid to high levels if the players pick up the t-shirt+
-*'''Effort:'''+
-** Players will want to move with caution when working around the melted ice which will make them move slower+
-*'''Relationships:'''+
-**With the frozen t-shirt+
-**With the group members+
-[[Image: YAYY.jpg]]+
- +
-== '''7. Barn Yard Farmer''' ==+
-==== Purpose ====+
-The purpose of this game is for players to have an opportunity to work on their verbal communication skills, through a set of sounds they usually would not use. This game also allows players to work on their listening skills. Both listening and verbal skills are important life skills the players can learn from this game.+
- +
-==== Equipment ====+
-There is no equipment necessary for this game.+
- +
-==== How to Play ====+
-Have the players spread out evenly in the playing area. The teacher then goes around to every player and assigns them a farm animal. Once everyone has been assigned an animal, the players must close their eyes. When the teacher says "go", players must find the other players in the class who are assigned the same animal. The only way they can do this is by making the noise their given animal makes. (ie all the cows must find each other, all the pigs must find each other) No words should be spoken. When attempting to find other animals from their group, players must keep their eyes shut. With younger players, the teacher may want to go over the different animals being used in the game and what type of sounds each animal makes. Once the players begin looking for each other, the teacher becomes the farmer. The farmer begins to yell “Where are all my animals?” (in a farmer accent). All the same animals must find each other first and then locate the farmer for the group to achieve the goal.+
- +
-==== Safety Tips ====+
-* Because this game is played with eyes closed, make sure players walk while trying to find each other.+
-* Again because this game is played with eyes closed, make sure that players keep their arms out to feel for oncoming objects like other players, or walls if you are playing in the gym.+
- +
-==== Refinement ====+
-* Communicate your animals sound clearly and loudly -“Be Loud!”+
-* Listen attentively for the other animals in your group by -“Cup your ears like an elephant!”+
-[[Image:Elephant_Ears.jpg]]+
- +
-==== Extension ====+
-* Add more types of animals, but make the groups smaller (groups of 2 or 3 instead of 6 or 7) so the players will have a more challenging time finding their group members. As well the more animal sounds, the more challenging it will be to hear those who were assigned the same animal as you.+
-* Make the playing area larger, making it more challenging to find their group members.+
- +
-==== Simplify ====+
-* Make the area of play smaller, so players have an easier time finding the other players who are the same animal as them.+
-* Have fewer animals and make the groups of animals larger so it is easier to find their group members.+
- +
-==== Strategy for Inclusion ====+
-*This game is already structured very inclusively for all players, but if there is a group of players that are constantly being more successful than other players, mix that stronger group of players with a group that is having more difficultly. This makes the game more challenging, yet enjoyable for all players.+
- +
-==== Target Age ====+
-Ages 5 and up+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-**Players use locomotor skills such as walking, to successfully find their group members quickly, safely and efficiently. Also depending on the skill level of the players, teachers can specify a specific locomotor skill, like crawling, to alter the difficulty level of the game.+
-*'''Stability:'''+
-**Depending on the type of locomotion used, players will need to use their stability skills to stay upright and move efficiently when trying to find their group members throughout the game.+
-*'''Manipulation:''' +
-**Manipulation skills are not a focus in this cooperative game, but could be incorporated if desired.+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:''' +
-**Being aware of your own body and its movements is important in this game so players do not walk or crawl into someone else.+
-*'''Spatial Awareness:''' +
-**Being aware of where you are in the gym or the playing field, and where you are in relationship to your other group members is important for success in this game as well as safety +
-**Players will use different directions and pathways to locate where the other players that are the same animal as them+
-**Players will use low, mid, or high levels depending on the type of locomotion used+
-*'''Effort:'''+
-**The effort students can use to walk in this game is limited because of safety reasons. Students are only able to move at walking speed to one another because their eyes are closed+
-*'''Relationships''': +
-**Being aware of the other players to avoid players running into other players or objects+
-**Being aware of group members and the farmer+
- +
-=='''8. Human Knot'''==+
-==== Purpose ====+
-The purpose of this game is for players to have the opportunity to work on verbal and non-verbal communication skills. In this game players have to untangle one another using both verbal and non-verbal communication skills, which are both important life skills that players can apply to real life situations.+
- +
-==== Equipment ====+
-* 4-5 hula hoops (start with one per group)+
- +
-==== How to Play ====+
-Divide players into groups of 5 or 6. Then have each group spread out in their own area of the gym and stand in a tight circle. Players must then grab their group member’s hands in any random order. The instructor must go around and place a hula hoop somewhere between two members hands (so the hoops is resting on someones forearm). Once everyone is holding someone else’s hand, the group must attempt to untangle themselves without letting go of each other’s hands. The first group to untangle themselves and pass the hula hoop through the entire team (by everyone stepping through it) wins.+
- +
-[[Image:Knott.jpg]] [[Image:Knot.jpg]]+
- +
-==== Safety Tips ====+
-* players should be reminded to be careful when untangling each other because everyone is attached, which means each player in the group will be affected by every movement.+
-* Everyone in the group should be consulted before every movement.+
- +
-==== Refinement ====+
-*Do not just focus on each individual knot, look at the entire group. "Look at the BIG PICTURE! Focus on the development of the whole group. "+
- +
-==== Extension ====+
-* Have larger groups of 10-12 making the knot more complicated and more challenging to untangle.+
-* Add multiple hula hoops per group.+
- +
-==== Simplify ====+
-* Take away the hula hoop, and just focus on untangling the knot.+
-* Make the groups smaller so it is easier to untangle the knots.+
- +
-==== Strategy for Inclusion ====+
-*Have smaller groups of 3 or 4, so each player gets to participate more often.+
- +
-==== Target Age ====+
-*Ages 7 and up+
- +
-==== Movement Skills ====+
-*'''Locomotor:''' +
-**Locomotor skills are not a main focus in this cooperative game, but it is important to move swiftly and efficiently to untangle the knot at the fastest rate possible.+
-*'''Stability:''' +
-**Getting into athletic stance and preparing to untangle+
-**Depending on the knot, some positions that you are placed in when trying to untangle the knot may require a significant amount of stability skills+
-*'''Manipulation:''' +
-**Trying to manipulate the hula hoop throughout the group the quickest and most efficient way+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-**Body awareness is very important to this game. Knowing and understanding where your different body parts are positioned will assist you when trying to untangle the knot with your teammates' limbs. +
-*'''Spatial Awareness:''' +
-**Groups must not only be aware of those around them in their group, but also those in other groups around the gym and/or playing area. +
-**Players must also recognize the position of the hula hoop, in respect to themselves, when attempting to pass it through the team effectively.+
-*'''Effort:''' +
-**Effort in this cooperative game depends on how fast or slow the hula hoop is passed around the circle when completely untangled. +
-**Effort in this game can also depend on the type of force and power the players use to untangle the knot.+
-*'''Relationships:''' +
-**Understanding and being aware of the relationship with teammates is crucial for success when attempting to untangle the knot. +
-**Also, player's relationship with the hula hoop is important when trying to pass it along as a group.+
- +
-== '''9. Dinosaur Invasion''' == +
-==== Purpose ====+
-To increase the players communication skill in a variety of ways. Some players will have to focus on their non-verbal communication skills by not being able to talk, while other players will have to focus on their verbal communication skills because they are required to talk. +
- +
-==== Equipment ====+
-*Eggs (if an outdoor setting) +
-*Plastic golf balls+
-[[Image:Dino_egg.jpg]]+
- +
-==== How to Play ====+
-''Everybody has been captured by Dinosaurs! The players of this game have to work as a team to help the dinosaurs drop their eggs off in the past before the players will be released.''+
-*Separate players into three different categories: noisiest, quietest, and blindfolded – with the ratio 4:4:2. ''(might have to multiply ratio or have more than one group depending on size of group)''+
-*The noisiest people are not allowed to talk or physically help with the egg, however, they can give ideas through body language on how to protect the egg+
-*The quietest people are not allowed to move, or physically help with the egg, they are only allowed to talk+
-*The blindfolded will do all the wrapping and travelling with the egg, they cannot see what they are doing but they have to listen to the instructions from the “quietest” people+
-*Object of game is to travel from point A to B and drop egg from an elevated position without breaking it.+
-[[Image:No_Voice.jpg]][[Image:Freeze.jpg]][[Image:No_eyes.jpg]]+
- +
-==== Safety Tips ====+
-*Ensure the blindfolded players have a partner who guides them to prevent collisions+
-*Make sure players are focused on the task at hand+
-*Make player's shoes are tied+
-*Make sure player's are using materials in a proper manner+
- +
-==== Refinement ====+
-*Make sure only one person is talking at a time to avoid confusion of many people talking at once+
-*Make sure the “quiet” person is taking ideas from the “noisy” person to include everyone and get a variety of ideas+
-*Do not run too fast with the egg to make sure you do not drop it, egg might only be able to survive one fall+
- +
-==== Extension ====+
-*Limit the amount of materials they are allowed to use to protect the egg+
-*Have a player lead the blindfolded player through an obstacle course to make the game more of a race+
- +
-==== Simplify ====+
-*Allow a couple people on each team to be ‘normal’ (Have no vision, hearing, or talking limitations)+
-*Use a plastic golf ball rather than an egg+
- +
-==== Strategy for Inclusion ====+
-*Switch the roles of the participants ten minutes into game so everybody has a chance to participate in the variety of roles+
- +
-==== Target Age ====+
-*12 and under+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-**Players will use a variety of locomotor skills depending on if they can see, speak or are blindfolded. For example, when the players are blindfolded then will walk.+
-** walking+
-*'''Stability:'''+
-**Balance and stability will be used when the players are moving across the playing area. Players will also need a stable base with their lower body when they are dropping the egg.+
-*'''Manipulation:'''+
-**Sending will be used when the players Drop the egg+
-**Travelling with the egg+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-**Players need to be aware of how their body is moving when carrying the egg to the final destination+
-**All body parts are key for this game because that is how the majority of communication will be made+
-*'''Spatial Awareness:'''+
-**Players need to be aware of their surroundings and how much they need to protect the egg considering how high the drop is and what exactly the egg is dropping onto.+
-**Players will travel in a variety directions and pathways depending on where they are in relation to the eggs+
-**Players will use different levels through out the game. Players will use lower levels when dropping the egg and mid to high levels when traveling to get the eggs+
-*'''Effort:'''+
-**Players will decide how many materials they need to use to protect the egg, how they are going to drop the egg (eg using the smallest force possible) and how fast/slow they are going to run to their destination.+
-*'''Relationship:'''+
-**With each other+
-**With the egg+
-**Other teams that are playing+
- +
-== '''10. Animal Bonanza ''' ==+
-==== Purpose ====+
-To increase communication skills by learning to listen for the other players making the nosies to attain the goal.+
- +
-==== Equipment ====+
-* A variety of toothpicks +
-* Dry macaroni and/or pennies etc. +
- +
-==== Diagram ====+
-''**Do not only put objects out in the clear area, hide them under gym mats, boxes, in hula hoops, etc''+
-[[Image:Animal_bonanza.png]]+
- +
-==== How to Play ====+
-''Before the players come into the playing area, the coach/instructor will scatter the objects they are using around the room''+
- +
-*Divide the group into even teams (approximately 5-6 people per team)+
-*Each team will choose a captain and an animal before entering the playing area+
-*TRICK: Captain is the only member of the team that can collect/touch the objects+
-*The rest of the team will have to make the sounds of the animal to capture the leaders attention when they have located some objects (only animal sounds should be heard, if a name of another player is called they have to give all of their objects to another team)+
-*The teams leader who collects the most objects at the end of a given time limit is declared the winner (5-10 minutes)+
-''Have several stashes of objects such as 20-30 toothpicks under a can, or 30 pennies in a plastic bag. This will get team members extremely excited when they try to attract their team captain to the stash''+
- +
-==== Safety Tips ====+
-*Inform blindfolded player to keep hands in front of them to prevent collisions+
-*Inform non-blindfolded players to watch where they are going+
-*Make sure shoes are tied+
-*Have each blindfolded student have a guide to prevent collisions with other people or objects+
- +
-==== Refinement ====+
-*When a ‘stash’ is found, have all members at the stash making the animal noise rather than having one person from each group at different objects+
-*Team members should coordinate their animal calls at the same time so their sound is more effective than all the other animal calls being yelled in the playing area+
- +
-==== Extension ====+
-*When the game is over, give each team five minutes to construct the animal they chose using the objects they retrieved ''(outline of a cat, elephant, rooster etc.)''+
-*Blindfold the leader of the team. One teammate will be the leader’s seeing-guide, however, the leader is still the only one allowed to touch the objects+
-*If playing in a gymnasium, players can only move along lines on the gymnasium floor+
- +
-==== Simplify ====+
-*Allowing two people on each team to touch/collect objects+
-*Using bigger objects such as balls, rackets, skipping ropes etc.+
- +
-==== Strategy for Inclusion ====+
-*Once an object is collected, the team captain has to bring it back to their pile and perform over under''(passing the object between the first person’s legs, over the second person’s head, under the third person’s legs etc.'' with his/her whole team before going to collect another object.+
- +
-==== Target Age ====+
-*8 and up+
- +
-==== Movement Skills ====+
-*'''Locomotor:'''+
-**Running to retrieve objects+
-*'''Stability:'''+
-**‘over under’ modification involves balance+
-**Running involves balance+
-*'''Manipulation:'''+
-**Throwing objects to group members to get to their object pile more efficiently+
-**Catching objects being thrown to them+
- +
-==== Movement Concepts ====+
-*'''Body Awareness:'''+
-**Being aware of what the body is doing when making animal calls to capture the team captain’s attention+
-**Being aware of what the body has to do to run to the objects+
-*'''Spatial Awareness:'''+
-**Being aware of where the body is moving in space when finding the most efficient way to gather objects+
-*'''Effort:'''+
-**How the body is moving through space'' (how much effort do you have to put into running to get to the objects quickly)''+
-*'''Relationships:'''+
-**Being aware of with whom or what the body is relating to as it moves in the play area+
-**Watching for other people running around the playing area to avoid collisions+
-**Seeing objects and getting to them as quickly as possible+
- +
-== '''Other Resources''' ==+
- +
-[http://www.teachingideas.co.uk/pe/contents.html Warm up / Cool down Ides]+

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