Brian Campbell, UOIT: Participatory Technologies
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Revision as of 07:00, 15 August 2009 by 99.240.139.204 (Talk)
10:15-11:00 Brian Campbell – “Participatory Technologies”
- Albert and Campbell (2008) provide limited definition of participatory technology: “Communication technology that facilitate interpersonal interaction and communication”
- collaboration should be also included in this definition
- Technology can have a purpose bias – wiki can be used for joined authoring; interpersonal communication technology such as e-mail can be used for content delivery and not only for interaction, etc.
- Participatory technology has common use among young people (Net generation)
- Digital divide
- Digital distraction vs. Digital asset
- What is relationship between ICT use, collaborative behaviour and academic performance?
- There is need to conduct linked research micro/macro
Participatory technology as digital distraction
- Multi-tasking is overstated
- attention span
- Time block disruption
- Preoccupation
- Total time used
Research questions
- Is ICT use associated with student success?
- Is collaborative culture associated with student success?
- This study is longitudinal and surveys were conducted in 9 institutions
Gaming and ICT variables
- Instant messages (IM) (personal) – negative correlation (-) (i.e. A students are more likely to never use IM than C students)
- Instant messages (IM) (for courses) – negative correlation (-)
- Email friends – positive correlation (+)
- Email instructors – positive correlation (+)
- Time spent playing computer/video games – negative correlation (-)
- ICT is a recreational thing for young people (it is extracurricular activity)
- Email – very little difference in performance of A vs. C students
- Heavy gaming (11 hours or more) among C students
Background variables
- Gender (male) – negative correlation (-)
- Parents’ education – positive correlation (+)
- Survey year - positive correlation (+)
- Institution – negative correlation (-)
Collaborative student culture
- Many university students learn collaboratively independent of the teacher directed pedagogy
- Unknown interaction pedagogy a) it can conflict with teacher imposed collaboration; b) thrives in traditional lectures/examination settings; c) top students do not like it
Some of collaborative variables
- Lend lecture to other students – positive correlation (+)
- Borrow lectures from other students – negative correlation (-)
- Lend assignments to other students – positive correlation (+)
- Borrow assignments from other students – negative correlation (-)
- Help other students to do their assignments – positive correlation (+)
- Get help from other students to do the assignment – negative correlation (-)
- Join a student group in relation to a course or subject area
- Use e-mail/conference/WebCT system to share course information
- Conclusion: It is better to give than to receive; face-to-face learning is better than online.
- More research needs to be conducted:
- Social background
- ICT use in a broader culture
- Student culture and learning strategies
- Pedagogy and use of ICT
- Student performance