Brian Campbell, UOIT: Participatory Technologies

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10:15-11:00 Brian Campbell – “Participatory Technologies”

  • Albert and Campbell (2008) provide limited definition of participatory technology: “Communication technology that facilitate interpersonal interaction and communication”
  • collaboration should be also included in this definition
  • Technology can have a purpose bias – wiki can be used for joined authoring; interpersonal communication technology such as e-mail can be used for content delivery and not only for interaction, etc.
  • Participatory technology has common use among young people (Net generation)
  • Digital divide
  • Digital distraction vs. Digital asset
  • What is relationship between ICT use, collaborative behaviour and academic performance?
  • There is need to conduct linked research micro/macro


Participatory technology as digital distraction

  • Multi-tasking is overstated
  • attention span
  • Time block disruption
  • Preoccupation
  • Total time used


Research questions

  • Is ICT use associated with student success?
  • Is collaborative culture associated with student success?
  • This study is longitudinal and surveys were conducted in 9 institutions


Gaming and ICT variables

  • Instant messages (IM) (personal) – negative correlation (-) (i.e. A students are more likely to never use IM than C students)
  • Instant messages (IM) (for courses) – negative correlation (-)
  • Email friends – positive correlation (+)
  • Email instructors – positive correlation (+)
  • Time spent playing computer/video games – negative correlation (-)
  • ICT is a recreational thing for young people (it is extracurricular activity)
  • Email – very little difference in performance of A vs. C students
  • Heavy gaming (11 hours or more) among C students


Background variables

  • Gender (male) – negative correlation (-)
  • Parents’ education – positive correlation (+)
  • Survey year - positive correlation (+)
  • Institution – negative correlation (-)


Collaborative student culture

  • Many university students learn collaboratively independent of the teacher directed pedagogy
  • Unknown interaction pedagogy a) it can conflict with teacher imposed collaboration; b) thrives in traditional lectures/examination settings; c) top students do not like it


Some of collaborative variables

  • Lend lecture to other students – positive correlation (+)
  • Borrow lectures from other students – negative correlation (-)
  • Lend assignments to other students – positive correlation (+)
  • Borrow assignments from other students – negative correlation (-)
  • Help other students to do their assignments – positive correlation (+)
  • Get help from other students to do the assignment – negative correlation (-)
  • Join a student group in relation to a course or subject area
  • Use e-mail/conference/WebCT system to share course information


  • Conclusion: It is better to give than to receive; face-to-face learning is better than online.
  • More research needs to be conducted:
  • Social background
  • ICT use in a broader culture
  • Student culture and learning strategies
  • Pedagogy and use of ICT
  • Student performance
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