Difference between revisions of "Day 3"

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*not just watching a video, interacting with participants
 
*not just watching a video, interacting with participants
 
*secondary discussion can go on without interrupting presenter
 
*secondary discussion can go on without interrupting presenter
===SL Best Pracites in Educaiton in-world Conference===
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===SL Best Practices in Education in-world Conference===
slntv
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http://slbestpractices2007.wikispaces.com/
  
 
===Marketing and recruitment===
 
===Marketing and recruitment===

Revision as of 10:25, 15 August 2008

Welcome, Updates

  • Karen Maki, research
  • Richard, re: COU Doc

Ken Hudson, Loyalist Second Life

Paradigm shifts

  • the future can change quickly
  • open SIM project, host SL locally (IBM)
  • can perhaps communicate across platforms- ubiquitous & open

MUVE

    • 3d, 3rd person graphics
  • accessed over the Internet
  • simultaneous users
  • 5000 educators in SL
  • incredible leap in usership from Jan. 2006 (250,000) to March 2007 (10MILLION) users
    • educational community took notice to possibilities of SL
    • compelling, engaging, interactive, immersive

Desktop Virtual Worlds Revolution

The Skeptic

  • what's the point of this??
  • e.g. Get a First Life

The Believer

  • went to Harvard and bumped into Law students, doing a project, needed some art
  • Harvard Law CyberOne
  • included students, extension students, community
  • students didn't get a different version b.c. of the technology

The Evangelist

  • founder of Canadian educators in SL
  • senior fellow Beale institute, at OCAD
  • focus on social media and virtual worlds

Loyalist

  • in Belleville
  • disruptive change- add SL, uptake increased in LMS (from 13-50%)
  • first Canadian campus in 2006

Education Virtual Worlds

  • expand classroom
  • enhance experience
  • augment materials
  • accelerate learning
  • Virtual worlds extend campus
    • bringing your "brand" into SL

Clients

Queens University Faculty of Education

  • to start in fall 2008

Kelly School of Business, Indiana University

  • september launch,
  • bringing in guest speakers and partners

SL and ed

Symposia, conferences, research

metaverse U- Standford University Conference

  • streaming live video with SL facilitator
  • not just watching a video, interacting with participants
  • secondary discussion can go on without interrupting presenter

SL Best Practices in Education in-world Conference

http://slbestpractices2007.wikispaces.com/

Marketing and recruitment

Case Western Reserve University

  • make sure people are at your campus ready to greet people

Learn about studying in Canada (Loyalist)

  • 80 qualified contacts- 1 registered

Collaboration and Community Building

US State Department / Polish Student Event

  • trained students to prepare

OSMOSA Gallery- Brown U, Loyalist and the SL Community

  • open source art project
  • can change the face of the building, anyone could participate

Leadership Exercise

  • child & Youth Workers (Loyalist)

Immersive Learning Experience

Port of Entry Process

  • previous used role play (dress up); less real than just discussing
  • designed an experience to practice interview skills
  • Canadian Border Thousand Island crossing
  • 4 hours training (move, talk, interact)
  • 12 hours simulation
  • Simulation run in a computer lab
  • participate as an interviewer and were able to watch all crossings
    • generated 8 mins of discussion, compared to usual resistance to engage
  • identification process
  • vehicle details, immigration holds, smuggling holds,
  • travel documents (passport)
  • secondary search, "pull over to the side"
  • cars were all searchable
  • traveler team was kept separate
  • difficulty and realism
  • video of simulation in SL
  • interview students before and after
  • BEFORE: "we don't want to do it, don't see the value"...just try it
  • AFTER: everyone liked it, "more realistic", "as close as it could be to real life", "learned from classmates, "
  • rolling out the simulation to help training at CBSA
  • grade comparison between 2007 (58%) to 2008 (86%)
  • will track longitudinal progress through CBSA

Digital Virtual World Natives

  • educators and students create the future of education together

Recommendations

  • Join the SLED List
  • Identify your planning, development & admin team
  • identify your budget (1 island; $5,000/yr; $3,000 subsequent years)
  • identify 2-3 early adopter type faculty
    • went from 20students first year; up to 250 students second year
    • do ID first year, train second year
  • evaluate internal skills available
  • focus lesson plan for doable outcomes
    • "improving skill level for students"
  • virtual world behaviour guidelines (code of conduct)
    • what are your expectations?
    • representative of your institution

kenhudson(AT)infinitespaces(DOT)CA

Kenny Hubble - SL


  • adopt a commons attitude to the SL environment