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Revision as of 10:25, 15 August 2008
Contents
- 1 Welcome, Updates
- 2 Ken Hudson, Loyalist Second Life
- 2.1 Paradigm shifts
- 2.2 MUVE
- 2.3 Desktop Virtual Worlds Revolution
- 2.4 The Skeptic
- 2.5 The Believer
- 2.6 The Evangelist
- 2.7 Loyalist
- 2.8 Education Virtual Worlds
- 2.9 Clients
- 2.10 SL and ed
- 2.11 Recommendations
Welcome, Updates
- Karen Maki, research
- Richard, re: COU Doc
Ken Hudson, Loyalist Second Life
Paradigm shifts
- the future can change quickly
- e.g. the vision of the 1950s home computer and now Google Lively
- open SIM project, host SL locally (IBM)
- can perhaps communicate across platforms- ubiquitous & open
MUVE
- 3d, 3rd person graphics
- accessed over the Internet
- simultaneous users
- 5000 educators in SL
- incredible leap in usership from Jan. 2006 (250,000) to March 2007 (10MILLION) users
- educational community took notice to possibilities of SL
- compelling, engaging, interactive, immersive
Desktop Virtual Worlds Revolution
The Skeptic
- what's the point of this??
- e.g. Get a First Life
The Believer
- went to Harvard and bumped into Law students, doing a project, needed some art
- Harvard Law CyberOne
- included students, extension students, community
- students didn't get a different version b.c. of the technology
The Evangelist
- founder of Canadian educators in SL
- senior fellow Beale institute, at OCAD
- focus on social media and virtual worlds
Loyalist
- in Belleville
- disruptive change- add SL, uptake increased in LMS (from 13-50%)
- first Canadian campus in 2006
Education Virtual Worlds
- expand classroom
- enhance experience
- augment materials
- accelerate learning
- Virtual worlds extend campus
- bringing your "brand" into SL
Clients
Queens University Faculty of Education
- to start in fall 2008
Kelly School of Business, Indiana University
- september launch,
- bringing in guest speakers and partners
SL and ed
Symposia, conferences, research
metaverse U- Standford University Conference
- streaming live video with SL facilitator
- not just watching a video, interacting with participants
- secondary discussion can go on without interrupting presenter
SL Best Practices in Education in-world Conference
http://slbestpractices2007.wikispaces.com/
Marketing and recruitment
Case Western Reserve University
- make sure people are at your campus ready to greet people
Learn about studying in Canada (Loyalist)
- 80 qualified contacts- 1 registered
Collaboration and Community Building
US State Department / Polish Student Event
- trained students to prepare
OSMOSA Gallery- Brown U, Loyalist and the SL Community
- open source art project
- can change the face of the building, anyone could participate
Leadership Exercise
- child & Youth Workers (Loyalist)
Immersive Learning Experience
- Canadian border simulation
- Jeremy N. Bailenson, "our virtual identity is not spearate from our physical identity"
- starting an exercise regime in a virtual world, starting changing real life
- DW Winocot, suspend disbelief in a really productive space
- students are using technology to be social
Port of Entry Process
- previous used role play (dress up); less real than just discussing
- designed an experience to practice interview skills
- Canadian Border Thousand Island crossing
- 4 hours training (move, talk, interact)
- 12 hours simulation
- Simulation run in a computer lab
- participate as an interviewer and were able to watch all crossings
- generated 8 mins of discussion, compared to usual resistance to engage
- identification process
- vehicle details, immigration holds, smuggling holds,
- travel documents (passport)
- secondary search, "pull over to the side"
- cars were all searchable
- traveler team was kept separate
- difficulty and realism
- video of simulation in SL
- interview students before and after
- BEFORE: "we don't want to do it, don't see the value"...just try it
- AFTER: everyone liked it, "more realistic", "as close as it could be to real life", "learned from classmates, "
- rolling out the simulation to help training at CBSA
- grade comparison between 2007 (58%) to 2008 (86%)
- will track longitudinal progress through CBSA
Digital Virtual World Natives
- Barbie Girls
- Club Penguin
- Teen Second Life
- (note establish a code of conduct - separate avatar for work/home)
- Global Kids SL
- educators and students create the future of education together
Recommendations
- Join the SLED List
- Identify your planning, development & admin team
- identify your budget (1 island; $5,000/yr; $3,000 subsequent years)
- identify 2-3 early adopter type faculty
- went from 20students first year; up to 250 students second year
- do ID first year, train second year
- evaluate internal skills available
- focus lesson plan for doable outcomes
- "improving skill level for students"
- virtual world behaviour guidelines (code of conduct)
- what are your expectations?
- representative of your institution
kenhudson(AT)infinitespaces(DOT)CA
Kenny Hubble - SL
- http://www.infinitespaces.ca
- virtual world design centre
- adopt a commons attitude to the SL environment