Difference between revisions of "Day 3"

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(New page: Karen Maki, research Richard, re: COU Doc ==Ken Hudson, Loyalist Second Life=== ===Paradigm shifts=== *the future can change quickly **e.g. the vision of the 1950s home computer and now...)
 
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Karen Maki, research
+
==Welcome, Updates==
 +
*Karen Maki, research
 +
*Richard, re: COU Doc
  
Richard, re: COU Doc
+
=Ken Hudson, Loyalist Second Life==
 
 
==Ken Hudson, Loyalist Second Life===
 
  
 
===Paradigm shifts===
 
===Paradigm shifts===
 
*the future can change quickly
 
*the future can change quickly
**e.g. the vision of the 1950s home computer and now Google Lively
+
**e.g. the vision of the 1950s home computer and now [http://www.lively.com/html/landing.html Google Lively]
 
*open SIM project, host SL locally (IBM)
 
*open SIM project, host SL locally (IBM)
 
*can perhaps communicate across platforms- ubiquitous & open
 
*can perhaps communicate across platforms- ubiquitous & open
  
 
===MUVE===
 
===MUVE===
**3d, 3rd prson graphics
+
**3d, 3rd person graphics
 
*accessed over the Internet
 
*accessed over the Internet
 
*simultaneous users
 
*simultaneous users
Line 43: Line 43:
 
*disruptive change- add SL, uptake increased in LMS (from 13-50%)
 
*disruptive change- add SL, uptake increased in LMS (from 13-50%)
 
*first Canadian campus in 2006
 
*first Canadian campus in 2006
*establishing a campus AND started teaching at it
+
 
 +
==Education Virtual Worlds==
 +
*expand classroom
 +
*enhance experience
 +
*augment materials
 +
*accelerate learning
 +
 
 +
*Virtual worlds extend campus
 +
**bringing your "brand" into SL
 +
 
 +
==Clients==
 +
===Queens University Faculty of Education===
 +
*to start in fall 2008
 +
===Kelly School of Business, Indiana University===
 +
*september launch,
 +
*bringing in guest speakers and partners
 +
 
 +
==SL and ed==
 +
 
 +
===Symposia, conferences, research===
 +
====[http://metaverse.stanford.edu/ metaverse U]- Standford University Conference====
 +
*streaming live video with SL facilitator
 +
*not just watching a video, interacting with participants
 +
*secondary discussion can go on without interrupting presenter
 +
====SL Best Pracites in Educaiton in-world Conference===
 +
slntv
 +
 
 +
===Marketing and recruitment===
 +
====Case Western Reserve University====
 +
*make sure people are at your campus ready to greet people
 +
====Learn about studying in Canada (Loyalist)====
 +
*80 qualified contacts- 1 registered
 +
 
 +
===Collaboration and Community Building===
 +
====US State Department / Polish Student Event====
 +
*trained students to prepare
 +
====OSMOSA Gallery- Brown U, Loyalist and the SL Community====
 +
*open source art project
 +
*can change the face of the building, anyone could participate
 +
====Leadership Exercise====
 +
*child & Youth Workers (Loyalist)
 +
 
 +
===Immersive Learning Experience===
 +
*Canadian border simulation
 +
*[http://www.stanfordalumni.org/news/magazine/2008/janfeb/features/virtual.html Jeremy N. Bailenson], [http://chronicle.com/free/v54/i30/30a01402.htm "our virtual identity is not spearate from our physical identity"]
 +
*starting an exercise regime in a virtual world, starting changing real life
 +
*DW Winocot, suspend disbelief in a really productive space
 +
*students are using technology to be social
 +
 
 +
====Port of Entry Process====
 +
*previous used role play (dress up); less real than just discussing
 +
*designed an experience to practice interview skills
 +
*Canadian Border Thousand Island crossing
 +
*4 hours training (move, talk, interact)
 +
*12 hours simulation
 +
*Simulation run in a computer lab
 +
*participate as an interviewer and were able to watch all crossings
 +
**generated 8 mins of discussion, compared to usual resistance to engage
 +
*identification process
 +
*vehicle details, immigration holds, smuggling holds,
 +
*travel documents (passport)
 +
*secondary search, "pull over to the side"
 +
*cars were all searchable
 +
*traveler team was kept separate
 +
*difficulty and realism
 +
*[http://www.youtube.com/watch?v=PCUWcpVPtMM video of simulation in SL]
 +
*interview students before and after
 +
*BEFORE: "we don't want to do it, don't see the value"...just try it
 +
*AFTER: everyone liked it, "more realistic", "as close as it could be to real life", "learned from classmates, "
 +
*rolling out the simulation to help training at CBSA
 +
*grade comparison between 2007 (58%) to 2008 (86%)
 +
*will track longitudinal progress through CBSA
 +
 
 +
===Digital Virtual World Natives===
 +
*[http://barbie.everythinggirl.com/ Barbie Girls]
 +
*[http://www.clubpenguin.com/ Club Penguin]
 +
*[http://teen.secondlife.com/ Teen Second Life]
 +
**(note establish a code of conduct - separate avatar for work/home)
 +
*[http://www.holymeatballs.org/second_life/ Global Kids SL]
 +
 
 +
*educators and students create the future of education together

Revision as of 10:09, 15 August 2008

Welcome, Updates

  • Karen Maki, research
  • Richard, re: COU Doc

Ken Hudson, Loyalist Second Life=

Paradigm shifts

  • the future can change quickly
  • open SIM project, host SL locally (IBM)
  • can perhaps communicate across platforms- ubiquitous & open

MUVE

    • 3d, 3rd person graphics
  • accessed over the Internet
  • simultaneous users
  • 5000 educators in SL
  • incredible leap in usership from Jan. 2006 (250,000) to March 2007 (10MILLION) users
    • educational community took notice to possibilities of SL
    • compelling, engaging, interactive, immersive

Desktop Virtual Worlds Revolution

The Skeptic

  • what's the point of this??
  • e.g. Get a First Life

The Believer

  • went to Harvard and bumped into Law students, doing a project, needed some art
  • Harvard Law CyberOne
  • included students, extension students, community
  • students didn't get a different version b.c. of the technology

The Evangelist

  • founder of Canadian educators in SL
  • senior fellow Beale institute, at OCAD
  • focus on social media and virtual worlds

Loyalist

  • in Belleville
  • disruptive change- add SL, uptake increased in LMS (from 13-50%)
  • first Canadian campus in 2006

Education Virtual Worlds

  • expand classroom
  • enhance experience
  • augment materials
  • accelerate learning
  • Virtual worlds extend campus
    • bringing your "brand" into SL

Clients

Queens University Faculty of Education

  • to start in fall 2008

Kelly School of Business, Indiana University

  • september launch,
  • bringing in guest speakers and partners

SL and ed

Symposia, conferences, research

metaverse U- Standford University Conference

  • streaming live video with SL facilitator
  • not just watching a video, interacting with participants
  • secondary discussion can go on without interrupting presenter

=SL Best Pracites in Educaiton in-world Conference

slntv

Marketing and recruitment

Case Western Reserve University

  • make sure people are at your campus ready to greet people

Learn about studying in Canada (Loyalist)

  • 80 qualified contacts- 1 registered

Collaboration and Community Building

US State Department / Polish Student Event

  • trained students to prepare

OSMOSA Gallery- Brown U, Loyalist and the SL Community

  • open source art project
  • can change the face of the building, anyone could participate

Leadership Exercise

  • child & Youth Workers (Loyalist)

Immersive Learning Experience

Port of Entry Process

  • previous used role play (dress up); less real than just discussing
  • designed an experience to practice interview skills
  • Canadian Border Thousand Island crossing
  • 4 hours training (move, talk, interact)
  • 12 hours simulation
  • Simulation run in a computer lab
  • participate as an interviewer and were able to watch all crossings
    • generated 8 mins of discussion, compared to usual resistance to engage
  • identification process
  • vehicle details, immigration holds, smuggling holds,
  • travel documents (passport)
  • secondary search, "pull over to the side"
  • cars were all searchable
  • traveler team was kept separate
  • difficulty and realism
  • video of simulation in SL
  • interview students before and after
  • BEFORE: "we don't want to do it, don't see the value"...just try it
  • AFTER: everyone liked it, "more realistic", "as close as it could be to real life", "learned from classmates, "
  • rolling out the simulation to help training at CBSA
  • grade comparison between 2007 (58%) to 2008 (86%)
  • will track longitudinal progress through CBSA

Digital Virtual World Natives

  • educators and students create the future of education together