Difference between revisions of "Day 3"
(New page: Karen Maki, research Richard, re: COU Doc ==Ken Hudson, Loyalist Second Life=== ===Paradigm shifts=== *the future can change quickly **e.g. the vision of the 1950s home computer and now...) |
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− | Karen Maki, research | + | ==Welcome, Updates== |
+ | *Karen Maki, research | ||
+ | *Richard, re: COU Doc | ||
− | + | =Ken Hudson, Loyalist Second Life== | |
− | |||
− | |||
===Paradigm shifts=== | ===Paradigm shifts=== | ||
*the future can change quickly | *the future can change quickly | ||
− | **e.g. the vision of the 1950s home computer and now Google Lively | + | **e.g. the vision of the 1950s home computer and now [http://www.lively.com/html/landing.html Google Lively] |
*open SIM project, host SL locally (IBM) | *open SIM project, host SL locally (IBM) | ||
*can perhaps communicate across platforms- ubiquitous & open | *can perhaps communicate across platforms- ubiquitous & open | ||
===MUVE=== | ===MUVE=== | ||
− | **3d, 3rd | + | **3d, 3rd person graphics |
*accessed over the Internet | *accessed over the Internet | ||
*simultaneous users | *simultaneous users | ||
Line 43: | Line 43: | ||
*disruptive change- add SL, uptake increased in LMS (from 13-50%) | *disruptive change- add SL, uptake increased in LMS (from 13-50%) | ||
*first Canadian campus in 2006 | *first Canadian campus in 2006 | ||
− | * | + | |
+ | ==Education Virtual Worlds== | ||
+ | *expand classroom | ||
+ | *enhance experience | ||
+ | *augment materials | ||
+ | *accelerate learning | ||
+ | |||
+ | *Virtual worlds extend campus | ||
+ | **bringing your "brand" into SL | ||
+ | |||
+ | ==Clients== | ||
+ | ===Queens University Faculty of Education=== | ||
+ | *to start in fall 2008 | ||
+ | ===Kelly School of Business, Indiana University=== | ||
+ | *september launch, | ||
+ | *bringing in guest speakers and partners | ||
+ | |||
+ | ==SL and ed== | ||
+ | |||
+ | ===Symposia, conferences, research=== | ||
+ | ====[http://metaverse.stanford.edu/ metaverse U]- Standford University Conference==== | ||
+ | *streaming live video with SL facilitator | ||
+ | *not just watching a video, interacting with participants | ||
+ | *secondary discussion can go on without interrupting presenter | ||
+ | ====SL Best Pracites in Educaiton in-world Conference=== | ||
+ | slntv | ||
+ | |||
+ | ===Marketing and recruitment=== | ||
+ | ====Case Western Reserve University==== | ||
+ | *make sure people are at your campus ready to greet people | ||
+ | ====Learn about studying in Canada (Loyalist)==== | ||
+ | *80 qualified contacts- 1 registered | ||
+ | |||
+ | ===Collaboration and Community Building=== | ||
+ | ====US State Department / Polish Student Event==== | ||
+ | *trained students to prepare | ||
+ | ====OSMOSA Gallery- Brown U, Loyalist and the SL Community==== | ||
+ | *open source art project | ||
+ | *can change the face of the building, anyone could participate | ||
+ | ====Leadership Exercise==== | ||
+ | *child & Youth Workers (Loyalist) | ||
+ | |||
+ | ===Immersive Learning Experience=== | ||
+ | *Canadian border simulation | ||
+ | *[http://www.stanfordalumni.org/news/magazine/2008/janfeb/features/virtual.html Jeremy N. Bailenson], [http://chronicle.com/free/v54/i30/30a01402.htm "our virtual identity is not spearate from our physical identity"] | ||
+ | *starting an exercise regime in a virtual world, starting changing real life | ||
+ | *DW Winocot, suspend disbelief in a really productive space | ||
+ | *students are using technology to be social | ||
+ | |||
+ | ====Port of Entry Process==== | ||
+ | *previous used role play (dress up); less real than just discussing | ||
+ | *designed an experience to practice interview skills | ||
+ | *Canadian Border Thousand Island crossing | ||
+ | *4 hours training (move, talk, interact) | ||
+ | *12 hours simulation | ||
+ | *Simulation run in a computer lab | ||
+ | *participate as an interviewer and were able to watch all crossings | ||
+ | **generated 8 mins of discussion, compared to usual resistance to engage | ||
+ | *identification process | ||
+ | *vehicle details, immigration holds, smuggling holds, | ||
+ | *travel documents (passport) | ||
+ | *secondary search, "pull over to the side" | ||
+ | *cars were all searchable | ||
+ | *traveler team was kept separate | ||
+ | *difficulty and realism | ||
+ | *[http://www.youtube.com/watch?v=PCUWcpVPtMM video of simulation in SL] | ||
+ | *interview students before and after | ||
+ | *BEFORE: "we don't want to do it, don't see the value"...just try it | ||
+ | *AFTER: everyone liked it, "more realistic", "as close as it could be to real life", "learned from classmates, " | ||
+ | *rolling out the simulation to help training at CBSA | ||
+ | *grade comparison between 2007 (58%) to 2008 (86%) | ||
+ | *will track longitudinal progress through CBSA | ||
+ | |||
+ | ===Digital Virtual World Natives=== | ||
+ | *[http://barbie.everythinggirl.com/ Barbie Girls] | ||
+ | *[http://www.clubpenguin.com/ Club Penguin] | ||
+ | *[http://teen.secondlife.com/ Teen Second Life] | ||
+ | **(note establish a code of conduct - separate avatar for work/home) | ||
+ | *[http://www.holymeatballs.org/second_life/ Global Kids SL] | ||
+ | |||
+ | *educators and students create the future of education together |
Revision as of 10:09, 15 August 2008
Contents
- 1 Welcome, Updates
- 2 Ken Hudson, Loyalist Second Life=
- 2.1 Paradigm shifts
- 2.2 MUVE
- 2.3 Desktop Virtual Worlds Revolution
- 2.4 The Skeptic
- 2.5 The Believer
- 2.6 The Evangelist
- 2.7 Loyalist
- 2.8 Education Virtual Worlds
- 2.9 Clients
- 2.10 SL and ed
Welcome, Updates
- Karen Maki, research
- Richard, re: COU Doc
Ken Hudson, Loyalist Second Life=
Paradigm shifts
- the future can change quickly
- e.g. the vision of the 1950s home computer and now Google Lively
- open SIM project, host SL locally (IBM)
- can perhaps communicate across platforms- ubiquitous & open
MUVE
- 3d, 3rd person graphics
- accessed over the Internet
- simultaneous users
- 5000 educators in SL
- incredible leap in usership from Jan. 2006 (250,000) to March 2007 (10MILLION) users
- educational community took notice to possibilities of SL
- compelling, engaging, interactive, immersive
Desktop Virtual Worlds Revolution
The Skeptic
- what's the point of this??
- e.g. Get a First Life
The Believer
- went to Harvard and bumped into Law students, doing a project, needed some art
- Harvard Law CyberOne
- included students, extension students, community
- students didn't get a different version b.c. of the technology
The Evangelist
- founder of Canadian educators in SL
- senior fellow Beale institute, at OCAD
- focus on social media and virtual worlds
Loyalist
- in Belleville
- disruptive change- add SL, uptake increased in LMS (from 13-50%)
- first Canadian campus in 2006
Education Virtual Worlds
- expand classroom
- enhance experience
- augment materials
- accelerate learning
- Virtual worlds extend campus
- bringing your "brand" into SL
Clients
Queens University Faculty of Education
- to start in fall 2008
Kelly School of Business, Indiana University
- september launch,
- bringing in guest speakers and partners
SL and ed
Symposia, conferences, research
metaverse U- Standford University Conference
- streaming live video with SL facilitator
- not just watching a video, interacting with participants
- secondary discussion can go on without interrupting presenter
=SL Best Pracites in Educaiton in-world Conference
slntv
Marketing and recruitment
Case Western Reserve University
- make sure people are at your campus ready to greet people
Learn about studying in Canada (Loyalist)
- 80 qualified contacts- 1 registered
Collaboration and Community Building
US State Department / Polish Student Event
- trained students to prepare
OSMOSA Gallery- Brown U, Loyalist and the SL Community
- open source art project
- can change the face of the building, anyone could participate
Leadership Exercise
- child & Youth Workers (Loyalist)
Immersive Learning Experience
- Canadian border simulation
- Jeremy N. Bailenson, "our virtual identity is not spearate from our physical identity"
- starting an exercise regime in a virtual world, starting changing real life
- DW Winocot, suspend disbelief in a really productive space
- students are using technology to be social
Port of Entry Process
- previous used role play (dress up); less real than just discussing
- designed an experience to practice interview skills
- Canadian Border Thousand Island crossing
- 4 hours training (move, talk, interact)
- 12 hours simulation
- Simulation run in a computer lab
- participate as an interviewer and were able to watch all crossings
- generated 8 mins of discussion, compared to usual resistance to engage
- identification process
- vehicle details, immigration holds, smuggling holds,
- travel documents (passport)
- secondary search, "pull over to the side"
- cars were all searchable
- traveler team was kept separate
- difficulty and realism
- video of simulation in SL
- interview students before and after
- BEFORE: "we don't want to do it, don't see the value"...just try it
- AFTER: everyone liked it, "more realistic", "as close as it could be to real life", "learned from classmates, "
- rolling out the simulation to help training at CBSA
- grade comparison between 2007 (58%) to 2008 (86%)
- will track longitudinal progress through CBSA
Digital Virtual World Natives
- Barbie Girls
- Club Penguin
- Teen Second Life
- (note establish a code of conduct - separate avatar for work/home)
- Global Kids SL
- educators and students create the future of education together