Roundtable Bibliography

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This is the bibliography for the Roundtable on Theory and Practice


  • Adams, Douglas. The Hitchhiker’s Guide to the Galaxy (New York: Harmony Books, 1980)
  • Anne Kelly Knowles, ed., Past Time, Past Place. GIS for History. (Redlands, CA: ESRI Press, 2002.)
  • Barnes, Julian. England, England (Toronto: Vintage Canada. A Division of Random House Canada, 1998)
  • Bhabha, Homi. Displacements: Cultural Identities in Question, (Bloomington and Indianapolis, Indiana University Press, 1994) 269-273
  • Blank, Marc, and Dave Lebling. Zork I: The Great Underground Empire. Infocom 1980
  • Brake, David. “Civilization Creator Sid Meier: The Mindjack Interview”Mindjack: the beat of digital culture May 8 2002 www.mindjack.com/interviews/sidmeier.html
  • Bransford, John, Ann Brown, Rodney Cocking (eds). How People Learn: Brain, Mind, Experience, and School. Committee on Developments in the Science of Learning, Commission on Behavioral and Social Sciences and Education, National Research Council. (Washington, D.C.: National Academy Press, 1990).

  • Brian Moore. The Great Victorian Collection (New York: Ballantine Books, 1975).
  • Call of Duty. Activision 2003 www.callofduty.com [accessed February 26, 2007]
  • Carr. Diane. “The Trouble with Civilization” in ed. Barry Atkins and Tanya Krzywinska (Manchester: Manchester University Press, 2006)
  • Clark, Jeffrey T., B. Slator, et al. 2003. Virtual Archaeologist Educational Environment: Like-a-fishhook/Fort Berthold Reconstruction fishhook.ndsu.edu/ [February 23, 2007]
  • Case, Roland. The Critical Thinking Consortium TC2 www.tc2.ca/ [accessed February 26, 2007]
  • Cook, Terry. “What is Past is Prologue: A History of Archival Ideas Since 1898, and the Future Paradigm Shift” Archivaria 43 (Spring 1997):17-63. Available online at www.mybestdocs.com/cookt-pastprologue-ar43fnl.htm [February 26, 2007]
  • Cook, Terry. “Archival Science and Postmodernism: New Formulations for Old Concepts,” Archival Science, vol. 1, no. 1 (2000): 3-24.
  • Cook, Terry. “Fashionable Nonsense or Professional Rebirth? Postmodernism and the Practice of Archives,” Archivaria, 51 (Spring 2001): 14-35
  • Crawford, Chris. 1982. The Art of Computer Game Design. Electronic Version 1997, Washington State University Vancouver. www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html [February 26, 2007]
  • Crawford, Chris. 2006. “Different Approaches in the Quest for Interactive Storytelling” www.storytron.com/overview/ov_approaches.html [February 22, 2007]
  • Crawford, Chris. 2007. Erasmatazz www.erasmatazz.com [accessed February 26, 2007]
  • Crowther, Will and Don Woods. Adventure 1975-1976. Available online from the Interactive Fiction Archive www.ifarchive.org/
  • Cohen, Daniel and Roy Rosenzweig, Digital History. A Guide to Gathering, Preserving and Presenting the Past on the Web (Philadelphia: University of Pennsylvania Press, 2005).
  • Davis, Natalie Zemon. The Return of Martin Guerre (Cambridge, Mass.: Harvard University Press, 1983)
  • Druin, Alison. “The Role of Children in the Design of New Technology”. Behaviour and Information Technology 21.1 (2002) 1-25.
  • Feldman, Alan, Cliff Konold, Bob Coulter. Network Science. A decade later: The internet and classroom learning (Mahwah, NJ, Lawrence Elrbaum Associates, 2000)
  • Ferguson, Niall. “How to Win a War” New York Magazine, October 23 2006 nymag.com/news/features/22787/index.html
  • Firaxis Games. Sid Meier’s Civilization IV. Take-Two Interactive Software 2005 www.2kgames.com/civ4/home.htm
  • Flanagan, Mary, Michael Mateas, Nick Montfort, Scott Rettberg, Andrew Stern, Noah Wardrip-Fruin. Grand Text Auto: a group blog about machine narratives, games, poetry, and art. grandtextauto.gatech.edu/ [accessed on February 26, 2007]
  • Freire, Paulo and Myra Bergman. Pedagogy of the Oppressed. (New York: Herder and Herder. 1970)
  • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy (New York: Palgrave Macmillan, 2003).
  • Greer, Julian (ed). The Escapist Magazine. www.escapistmagazine.com/ [accessed on February 26, 2007]
  • Ginzburg, Carlo. The Cheese and The Worms: The Cosmos of a Sixteenth Century Miller. Translated by John and Anne Tedeschi. Original in Italian 1976. English 1980. (Baltimore/London: The Johns Hopkins University Press, 1980)
  • Graham, Shawn. ‘Networks, Agent-Based Modeling, and the Antonine Itineraries’. In The Journal of Mediterranean Archaeology 19.1 (2006): 45-64.
  • Granatstein, Jack. Who Killed Canadian History? (Toronto: HarperCollins, 1998)
  • Harel, Idit and Seymour Papert. Constructionism. (Norwood, NJ: Ablex. 1991)
  • Hartley, L.P. The Go-Between (London ; New York : Penguin Books, 1997, c1953)
  • Iggers, George G. Historiography in the Twentieth Century From Scientific Objectivity to the Postmodern Challenge. (Hanover/London: Wesleyan University Press, University Press of New England, 1997).
  • Jenkins, Keith. Re-thinking history (London; New York: Routledge, 1991)
  • Kee, Kevin. The Cyberterrorism Crisis: A History of the War Measures Act. (Montreal: National Film Board of Canada, 2002) www.nfb.ca/enclasse/index.php?v=h&lg=en. [Accessed February 26, 2007]
  • Kennedy, Paul. The rise and fall of the great powers : economic change and military conflict from 1500 to 2000 (New York : Random House, 1987).
  • Knowles, Anne Kelly. “Introduction: Special Issue of Historical GIS: The Spatial Turn in Social Science History,” Social Science History, vol. 24, no. 3 (Fall 2000)
  • Knowles, Anne Kelly. (ed) Past Time, Past Place: GIS for History (Redlands CA: ESRI, 2002)
  • Knowles, Anne Kelly. “Envisioning History,” Historical Geography vol. 27 (1999): 225-229
  • Knowles, Anne Kelly. “Emerging Trends in Historical GIS”, Historical Geography Vol 33 (2005): 7-13
  • Linden Labs. Second Life. 2003. secondlife.com [accessed February 27, 2007]
  • Levi, Giovanni. “On Microhistory,” in Peter Burke, ed., New Perspectives on Historical Writing (University Park: Penn State Press, 1991)
  • Lowenthal, David. “Nostalgia tells it like it wasn’t,” in Christopher Shaw and Malcolm Chase (eds.), The Imagined Past: History and Nostalgia (Manchester and New York: Manchester University Press, 1989), pp. 19-32.
  • Lowenthal, David. The Past is a Foreign Country. (Cambridge: Cambridge University Press, 1997).

Lowenthal, David. Possessed by the Past. The Heritage Crusade and the Spoils of History (Cambridge: Cambridge University Press, 1998).

  • Lutz, John and Ruth Sandwell. ‘Who Killed William Robinson?’ Great Unsolved Mysteries in Canadian History. 1997 www.canadianmysteries.ca/sites/robinson/indexen.html [accessed on February 26, 2007]
  • Lyotard, Jean-Francois. The Postmodern Condition: A Report on Knowledge. Geoff Bennington and Brian Massumi, trans. (University of Minnesota Press, Minneapolis, 1984, French original 1979)
  • Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction (Cambridge, Mass: MIT Press, 2003)
  • Moore, Brian. The Great Victorian Collection (New York: Farrar, Straus, Giroux. 1975)
  • Muir, Edward, “Introduction: Observing Trifles” in Microhistory and the Lost Peoples of Europe. E. Muir and. G. Ruggiereo, eds. (Baltimore and London, John Hopkins University Press, 1991)
  • Murray, Janet. Hamlet On the Holodeck: The Future of Narrative in Cyberspace. (Cambridge, Mass: The MIT Press 1997)
  • Muzzylane Software. The Calm & the Storm. 2006 www.making-history.com
  • NYU Interactive Telecommunications Program itp.nyu.edu/ [accessed February 26, 2007]
  • Papert, Seymour. “A Word for Learning,” in Yasmin Kafai and Mitchel Resnick, eds, Constructionism in practice : designing, thinking, and learning in a digital world (Mahwah, N.J.: Lawrence Erlbaum Associates, 1996)
  • Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination (New York: Ballantine Books, 2001)
  • Piaget, J. and B. Inhelder. The Psychology of the Child. (New York: Basic Books. 1969)
  • Prensky, Mark. Digital Game-Based Learning. (New York: McGraw-Hill Education. 2001)
  • Pyro Studios. Imperial Glory. Eidos 2005 www.imperialglory.com
  • Quirt, Brian. The Death of General Wolfe. Nightswimming Theatre Co. 1999. pages.interlog.com/~bquirt/prod-wolfe.html [February 26, 2007]
  • Resnick, Mitchell. Turtles, Termites and Traffic Jams: Explorations in Massively Parallel Microworlds. (Cambridge Mass.: MIT Press. 1994)

  • Rockwell, Geoffrey, and Andrew Mactavish, “Multimedia”, in Susan Schreibman, Ray Siemens, and John Unsworth, eds., A Companion to Digital Humanities (Oxford: Blackwell Publishing, 2004) online version available at www.digitalhumanities.org/companion/ [accessed February 26, 2007]
  • Roma Victor. Red Bedlam. www.roma-victor.com [accessed February 26, 2007]
  • Rosenzweig, Roy, and David Thelen. The Presence of the Past – Popular Uses of History in American Life. New York: Columbia University Press, 1998)
  • Rosenzweig, Roy. The Presence of the Past. Afterthoughts. 1998. “Roy Rosenzweig: Everyone a Historian,” chnm.gmu.edu/survey/afterroy.html [accessed 28 January 2006].
  • Rymaszewski, Michael; Wagner James Au; Mark Wallace; Catherine Winters; Cory Ondrejka; Benjamin Batstone-Cunningham. Second Life: The Official Guide. (Indianapolis: Wiley Science, 2007)
  • Salomon, Gavriel., R. Pea, J. Brown, C. Heath (eds.) Distributed Cognitions: Psychological and Educational Considerations. (Cambridge: Cambridge University Press, 1996)
  • Samuel, Raphael. Theatres of Memory Volume I: Past and Present in Contemporary Culture (London: Verso, 1994)
  • Seixas, Peter. “Schweigen! Die Kinder! Or, Does Postmodern History Have a Place in the Schools?”, in Peter N. Stearns, Peter Seixas, and Sam Wineburg, eds. Knowing, Teaching and Learning History: National and International Perspectives (New York: New York University Press, 2000)
  • Short, Emily. Galatea. 2000. Available online at emshort.wordpress.com/my-work/ [accessed February 26, 2007]
  • Steele, Max. “A Conversation With Chris Crawford” The Escapist Magazine 12 (September 27 2005) www.escapistmagazine.com/issue/12/4 [accessed on February 26, 2007]
  • Storytron Inc. Storytron: Interactive Storytelling. www.storytron.com [accessed on February 26, 2007]
  • Squire, K. Replaying history: learning world history through playing Civilization III. PhD Thesis in the Instructional Systems Technology Department, Indiana University 2004
  • Squire, K. and S. Barab. “Replaying history: Engaging urban underserved students in learning world history through computer simulation games”. Proceedings of the 2004 International Conference of the Learning Sciences, ed. Y. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon, and F. Herrera. (Mahwah, NJ: Erlbaum, 2004).
  • Thelen, David. 1998. The Presence of the Past. Afterthoughts. “David Thelen: A Participatory Historical Culture,” chnm.gmu.edu/survey/afterdave.html [accessed 28 January 2006].
  • Thomas, William G. III “Computing and the Historical Imagination” in Susan Schreibman, Ray Siemens, and John Unsworth, eds., A Companion to Digital Humanities (Oxford: Blackwell Publishing, 2004) online version available at www.digitalhumanities.org/companion/ [accessed February 26, 2007]
  • Tykwer, Tom, writer/director. Run Lola Run. 1990. (production details from the Internet Movie Database at imdb.com/title/tt0130827/)
  • Urrichio, William. “Simulation, History, and Computer Games” Handbook of Computer Game Studies. Joost Raessens and Jeffrey Goldstein (eds). (Cambridge, Mass: MIT Press, 2005) 327-338.
  • Van Eck, Richard. “Digital Game-Based Learning: It’s Not Just the Digital Natives Who Are Restless” EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30.
  • Wall, E. “'Even Better than the Real Thing:' Brian Moore’s The Great Victorian Collection," Colby Quarterly, Vol. 34, no. 4 (1998), 303-314.
  • Wilensky, U. 1999. NetLogo. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL. . ccl.northwestern.edu/netlogo/ [February 26, 2007]
  • Youthlinks, Historica Foundation www.youthlinks.org [accessed February 26, 2007]
  • Zimmerman, Eric and Katie Salen. Rules of Play: Game Design Fundamentals. (Cambridge: MIT Press 2004).
  • 23 YYZee. Pax Warrior. 2004. www.paxwarrior.com [accessed February 27, 2007]
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